The Oxford Handbook Of New Audiovisual Aesthetics

The Oxford Handbook of New Audiovisual Aesthetics PDF
Author: John Richardson
Publisher: Oxford University Press
ISBN: 0199733864
Size: 19.55 MB
Format: PDF
Category : Music
Languages : en
Pages : 735
View: 1970

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The Oxford Handbook Of New Audiovisual Aesthetics

by John Richardson, The Oxford Handbook Of New Audiovisual Aesthetics Books available in PDF, EPUB, Mobi Format. Download The Oxford Handbook Of New Audiovisual Aesthetics books, Media forms and genres are proliferating as never before, from movies, computer games and iPods to video games and wireless phones. This essay collection by recognized scholars, practitioners and non-academic writers opens discussion in exciting new directions.



Final Fantasy I

Final Fantasy I PDF
Author:
Publisher: PediaPress
ISBN:
Size: 31.55 MB
Format: PDF, ePub, Mobi
Category :
Languages : en
Pages :
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Final Fantasy I

by , Final Fantasy I Books available in PDF, EPUB, Mobi Format. Download Final Fantasy I books,



The Psychology Of Music In Multimedia

The psychology of music in multimedia PDF
Author: Siu-Lan Tan
Publisher: OUP Oxford
ISBN: 0191503266
Size: 32.90 MB
Format: PDF, ePub, Docs
Category : Psychology
Languages : en
Pages : 456
View: 6386

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The Psychology Of Music In Multimedia

by Siu-Lan Tan, The Psychology Of Music In Multimedia Books available in PDF, EPUB, Mobi Format. Download The Psychology Of Music In Multimedia books, For most of the history of film-making, music has played an integral role serving many functions - such as conveying emotion, heightening tension, and influencing interpretation and inferences about events and characters. More recently, with the enormous growth of the gaming industry and the Internet, a new role for music has emerged. However, all of these applications of music depend on complex mental processes which are being identified through research on human participants in multimedia contexts. The Psychology of Music in Multimedia is the first book dedicated to this fascinating topic. The Psychology of Music in Multimedia presents a wide range of scientific research on the psychological processes involved in the integration of sound and image when engaging with film, television, video, interactive games, and computer interfaces. Collectively, the rich chapters in this edited volume represent a comprehensive treatment of the existing research on the multimedia experience, with the aim of disseminating the current knowledge base and inspiring future scholarship. The focus on empirical research and the strong psychological framework make this book an exceptional and distinctive contribution to the field. The international collection of contributors represents eight countries and a broad range of disciplines including psychology, musicology, neuroscience, media studies, film, and communications. Each chapter includes a comprehensive review of the topic and, where appropriate, identifies models that can be empirically tested. Part One presents contrasting theoretical approaches from cognitive psychology, philosophy, semiotics, communication, musicology, and neuroscience. Part Two reviews research on the structural aspects of music and multimedia, while Part Three focuses on research examining the influence of music on perceived meaning in the multimedia experience. Part Four explores empirical findings in a variety of real-world applications of music in multimedia including entertainment and educational media for children, video and computer games, television and online advertising, and auditory displays of information. Finally, the closing chapter in Part Five identifies emerging themes and points to the value of broadening the scope of research to encompass multisensory, multidisciplinary, and cross-cultural perspectives to advance our understanding of the role of music in multimedia. This is a valuable book for those in the fields of music psychology and musicology, as well as film and media studies.



Mana Series

Mana Series PDF
Author: Books, LLC
Publisher: Books LLC, Wiki Series
ISBN: 9781156526583
Size: 30.25 MB
Format: PDF, ePub, Docs
Category :
Languages : en
Pages : 54
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Mana Series

by Books, LLC, Mana Series Books available in PDF, EPUB, Mobi Format. Download Mana Series books, Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Pages: 29. Chapters: Mana games, Final Fantasy Adventure, Music of the Mana series, Seiken Densetsu 3, Secret of Mana, Legend of Mana, Children of Mana, Dawn of Mana, Heroes of Mana, Sword of Mana, Koichi Ishii. Excerpt: The Mana series, known in Japan as Seiken Densetsu, lit. "Holy Sword Legend"), is a console role-playing game series from Square Enix, created by Koichi Ishii. The series began as a handheld side story to Square's flagship franchise Final Fantasy, although most Final Fantasy-inspired elements were subsequently dropped, starting with the second installment, Secret of Mana. It has since grown to include games of various genres within the fictional world of Mana. The music of the Mana series includes soundtracks and arranged albums of music from the series, which is currently composed of Final Fantasy Adventure and its remake Sword of Mana, Secret of Mana, Seiken Densetsu 3, Legend of Mana, Dawn of Mana, Children of Mana, Friends of Mana, and Heroes of Mana. Each game except for Friends has produced a soundtrack album, while Adventure has sparked an arranged album as well as a combined soundtrack and arranged album, Legend of Mana has an additional promotional EP, and music from Secret and Seiken Densetsu 3 were combined together into an arranged album. The music of Final Fantasy Legend was composed by Kenji Ito, while Hiroki Kikuta composed Secret of Mana and Seiken Densetsu 3 and Yoko Shimomura wrote the score to Legend of Mana. The music of the World of Mana subseries, composed of Children, Dawn, Friends, and Heroes of Mana, was composed by many different composers, with Ito, Kikuta, Shimomura, Tsuyoshi Sekito, Masayoshi Soken, and Ryuichi Sakamoto composing Dawn, Ito, Masaharu Iwata, and Takayuki Aihara writing Children, and Shimomura composing the music of Friends and Heroes. Music from the series has been performed ...



Writing Interactive Music For Video Games

Writing Interactive Music for Video Games PDF
Author: Michael Sweet
Publisher: Addison-Wesley Professional
ISBN: 0133563510
Size: 58.31 MB
Format: PDF, ePub, Docs
Category : Computers
Languages : en
Pages : 512
View: 3969

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Writing Interactive Music For Video Games

by Michael Sweet, Writing Interactive Music For Video Games Books available in PDF, EPUB, Mobi Format. Download Writing Interactive Music For Video Games books, “This book is a must read for newcomers and experienced composers wanting to learn more about the art of video game composition.” —Chuck Doud, Director of Music, Sony Computer Entertainment Worldwide Studios All You Need to Know to Create Great Video Game Music Written by the developer of Berklee School of Music’s pioneering game scoring program, this guide covers everything professional composers and music students need to know about composing interactive music for video games, and contains exclusive tools for interactive scoring—tools that were previously available only at Berklee. Drawing on twenty years of professional experience in the game industry, Michael Sweet helps you master the unique language of music storytelling in games. Next, he walks you through the entire music composition process, from initial conceptualization and creative direction through implementation. Inside, you’ll find dozens of examples that illustrate adaptive compositional techniques, from small downloadable games to multimillion dollar console titles. In addition, this guide covers the business side of video game composition, sharing crucial advice about contracts, pricing, sales, and marketing. Coverage includes Overcoming the unique challenges of writing for games Composing music that can adapt in real time to player actions Developing thematic ideas Using audio middleware to create advanced interactive scores Working effectively with game development teams Understanding the life of a video game composer Managing contracts, rights, estimating, and negotiation Finding work The companion website contains software tools to help you master interactive music concepts explored in this book, with additional resources and links to learn more about scoring for games. See Appendix A for details.



Music In Video Games

Music In Video Games PDF
Author: K.J. Donnelly
Publisher: Routledge
ISBN: 1134692110
Size: 28.89 MB
Format: PDF, ePub, Docs
Category : Music
Languages : en
Pages : 246
View: 3912

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Music In Video Games

by K.J. Donnelly, Music In Video Games Books available in PDF, EPUB, Mobi Format. Download Music In Video Games books, From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.



Interactive Storytelling For Video Games

Interactive Storytelling for Video Games PDF
Author: Josiah Lebowitz
Publisher: Taylor & Francis
ISBN: 113612733X
Size: 43.55 MB
Format: PDF
Category : Art
Languages : en
Pages : 336
View: 1094

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Interactive Storytelling For Video Games

by Josiah Lebowitz, Interactive Storytelling For Video Games Books available in PDF, EPUB, Mobi Format. Download Interactive Storytelling For Video Games books, What really makes a video game story interactive? What's the best way to create an interactive story? How much control should players be given? Do they really want that control in the first place? Do they even know what they want-or are their stated desires at odds with the unconscious preferences? All of these questions and more are examined in this definitive book on interactive storytelling for video games. You'll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You'll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you'll: